Why Jagex is finally bringing RuneScape to mobile with cross

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StevenCao

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Why Jagex is finally bringing RuneScape to mobile with cross

von StevenCao am 02.11.2018 04:36

You have likely heard of RuneScape, but did you know it attracts two million active users and has countless thousands of subscribers?First launched by developer Jagex 16 decades ago from January 2001, RuneScape has since split into two matches: Old School -- in which gamers can enjoy the timeless gameplay -- as well as the new RuneScape, where users get regular new upgrades to the title.

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In terms of earnings, despite its age, Jagex claims it's now making more money from the games than it has ever done in its own 16-year history. In reality, RuneScape has been growing for the last 3 years in terms of players and revenues.The game could be set to obtain another shot in the arm with the statement which Jagex is rolling out the longstanding name to mobile platforms.

Old School RuneScape will hit on the app stores this winter, while RuneScape is expected to follow early 2018. Both matches are also cross-platform -- meaning users can play with their PC counterparts and load the exact same characters and continue where they left off.It's uncertain if the games will every get a roll out on the App Store and Google Play, although Jagex is in talks with Apple and Google in regards to the topic.

While the move to cellular could open RuneScape to a new generation of gamers, Jagex is targeting its current user base and those players that have since churned out the game.Speaking into PocketGamer.biz, Jagex Senior Product Director Neil McClarty says even though its consumer base is passionate and highly invested in the game, many players are getting old. With that, he explains, comes time pressures on game time because of other commitments like work and loved ones.

Hence that the studio set about looking for ways to allow users play the game on the go, and mobile was the perfect fit. "For us it was really born out of this, and therefore the cross platform element was crucial," says McClarty. "We did not need it to be a brand-new game because it's about looking after our existing players, letting them have the ability to play the game that they're currently playing, together with the characters they've spent years on.

"The secondary element is we hope that there will possibly be some ex-players who have left because they have not been able to play on PC, and maybe now if it's available to play on mobile, they'll have 10 minutes while they're on the bus to work."

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